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Cinematic Mocap

XR Lab, 2024

Motion Capture - Unreal Engine - Cinematic Direction - Camera Work - Sound Design - Storytelling

Details

I designed an interactive installation concept during a 6-month internship at MST Hospital’s Innovation Lab. The installation showcases healthcare innovation using physical exhibits and models animated inside a Voxon VX2 holographic display. It serves as a modular and accessible concept for use in public hospital space.

Problem

XR Lab was actively using motion capture tools but lacked a compelling way to demonstrate their full capabilities to clients, collaborators, and audiences. They needed a clear showcase that could present the range and realism of their motion capture technology.

Requirements

The team must use live-recorded motion capture data (body, hands, face) provided by the client and present cinematic in a polished form.

My Contributions

As a designer on the team, I led the narrative and cinematic production.

My contributions included:

  • Developing the storyline and pacing for the cinematic

  • Creating the storyboard, with a focus on actions suitable for capture

  • Directing the motion capture recording sessions with a live actor

  • Using Unreal’s Sequencer to build the cinematic:

    • Designing camera angles

    • Adding lights, timing, and VFX elements

  • Researching and selecting sound and music references to support audio design by artists

Results

The cinematic was handed to XR Lab and based on feedback demonstrated full motion capture pipeline in a cohesive, visually engaging format. It helped them better communicate the creative and technical potential to future clients and partners. The project also established a repeatable process for future showcases using real captured data and Unreal Engine workflows.

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