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Digital Delirium

Sickhouse, 2023

Game Design - UI - UX - Visual Design - Event Experience

Details

Digital Delirium is an interactive multiplayer game designed for the Overkill Festival in Enschede - an annual event celebrating the intersection of modern art, gaming, and technology. Developed in Unity and projected as a large-scale wall installation, the game explores the festival's yearly theme: “Digital Swamp.”

Problem

The Overkill Festival organizers were looking for a new, interactive exhibit to interpret the 2023 theme Digital Swamp in an engaging and playful way. The challenge was to develop something visually striking, multiplayer, and easy to pick up, while also leaving room for deeper reflection on digital decay, overload, and connections.

Requirements

  1. Must reflect the Digital Swamp theme through visuals and interaction

  2. User friedly design

  3. Designed for a public space

  4. Easy to onboard with no instructions needed

  5. Developed and delivered in time for the festival installation

My Contributions

As a designer on the team, I contributed to both the creative and organizational aspects of the project:

  • Designed the game mechanics and overall player experience

  • Created the UI elements for in-game interaction and feedback

  • Developed the level layout and visual language to reflect the theme

  • Managed the project using Trello:

    • Built the project roadmap

    • Assigned and tracked tasks across the team

    • Facilitated smooth collaboration between team members

Results

The final product was a multiplayer survival game, where players competed to survive an oncoming “data erasure wave.” Visitors could join the game instantly and play in groups, making it highly accessible and socially engaging.

The game received positive feedback from players and organizers and was handed off to the festival for future use in upcoming events or exhibitions.

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