Isle of Mists
Personal Project, 2021
Game Design - Level Design - Storytelling - Unity - Animations
Details
Isle of Mists is a single-player game demo set on a fog-covered island filled with lost memories, ancient ruins, and quiet, unfolding stories. Developed as a personal project, it explores mood, mystery, and environmental storytelling through interactive design.
Problem
This project was a way to explore how space, light, and narrative fragments can be used to build atmosphere in games. I wanted to experiment with subtle storytelling and the feeling of discovery, without relying on dialogue or cutscenes.
My Contributions
As the solo creator of the project, I handled all aspects of development:
Designed the level layout and built the world in game engine
Wrote the narrative structure and hidden story elements
Created and implemented UI elements to match the tone
Scripted basic interactions, events, and puzzle triggers
Designed the audio and lighting to support atmosphere
Results
The prototype serves as a working concept for a larger narrative game. Based on players feedback, it successfully delivers an emotional, self-guided experience that encourages exploration and interpretation. The project helped to improve my skills in Unity scripting, environmental storytelling, tone setting, and solo development.