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Ancient Escape

University Project, 2021

Board Game Design - Role Mechanics - Playtesting - Game Balancing - Rules - Prototyping

Details

A university group project focused on designing a physical board game. I joined as a game designer and worked closely with engineers, artists, and fellow designers to develop a complete playable prototype, including a printed rulebook, game board, cards, and tokens.

Problem

The theme of the course was to create a board game from scratch. The challenge was to design a fun, replayable, and balanced game that could be physically prototyped and tested.

Requirements

  • Create original and balanced gameplay mechanics

  • Design a physical map and player interaction system

  • Use team-generated visual assets in the final design

  • Deliver a fully playable physical prototype

  • Include printed rulebook, cards, and game pieces

My Contributions

  • Created the core ruleset and balancing the game for fair play

  • Designing the map layout and integrating it with player movement and actions

  • Designing and testing a set of action and ability cards

  • Coordinating playtests and making adjustments based on feedback

  • Aligning gameplay with the visual assets created by artists

Results

The final deliverable was a complete board game prototype titled Ancient Escape, where Adventurers must escape an ancient temple while being hunted by Monsters. The game included printed components, a detailed rulebook, and balanced mechanics tested through multiple play sessions. The team succeeded in creating a fun, competitive experience that encouraged strategic thinking and player interaction.

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